Tuesday, March 20, 2007

Close Your Eyes In A Tanning Booth

ROBOT TO USE THE PROGRAM LETTER MAR

EXPERIENCE OF USE OF THE "SEA OF LETTERS"
THEME: DISCOVERING LEARNING: THE SIMULATION
SESSION: 8
installation which

: DE 18:50 A 20:50
WEIGHT: 32.00MB


For this program I need to wait two hours that seemed endless, on the other hand, I can comment that from the start page is nice, there is harmony in color, the interaction space is enough and sometimes there is little point. The presentation of the tutorial is perfectly clear and detailed, of course was very helpful. In order to know in detail how the program works from beginning to end, I chose one of three sections, which corresponds to: hidden words as used accents and synonyms and antonyms, also applied the use of (BYV) and (c, SYZ), everything seemed easy to perform.

quality is considered excellent content and functionality, which are of great help in the teaching-learning process. Based on the limited experience when browsing for the first time in this sea of \u200b\u200bletters I can comment:

should consider the hardware and software required to work with the simulator, it is not possible to perform a task has to wait two hours to work with a program.

Another element to consider is the type of Internet, in this case we used the normal prodigy, as we all know, this has a minimum speed, which affects the implementation of such programs.

I can say that the inclusion of educationally based simulators is a significant support in the learning process as it directly involves the student and it is he who will have to drive the simulator, get results and make decisions.

Finally, do not forget that any educational program will only support the teaching-learning process.

Sunday, March 18, 2007

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SOFTWARE, SOFTWARE

SOFTWARE FOR USE IN THE METHOD
OF THE COMPUTER IN THE ROOM


Speaking educational software we refer to educational programs or educational programs, also known as computer programs, created with the specific purpose be used to facilitate the teaching and learning. Excluded from this type of program, use those generally used in business are also in use in schools with educational or instrumental functions such as word processors, database managers, spreadsheets, graphic editors, among others.

FEATURES

Purpose. Materials developed for educational use. Use computers as a support in which students do the activities they propose. They are interactive, immediately answered students' actions and allow for dialogue and exchange of information between the computer and them. Individualized work, adapt to the pace of work of each student and can adapt their activities according to student performances. They are easy to use, computer skills needed to use most of these programs are minimal, even though each program is operating rules must be known.
FUNCTIONS

These depend on the use made of the software and how it is used, its functionality, as well as the advantages and disadvantages that can withstand its use will result from the characteristics of the material, their appropriateness to the educational context to which it applies and how the teachers organize their use.




Source. Marques Graeber, Pere. Educational software
http://www.xtec.es/-pmarques/edusof.htm

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DEFINITION AND FEATURES FOR USE IN THE METHOD OF THE COMPUTER IN THE CLASSROOM PROJECT MINIQUEST

SOFTWARE FOR USE IN THE METHOD
OF THE COMPUTER IN THE ROOM (SELECTION AND RESULTS)


1. TITLE OF THE PROGRAM. ALL HEART (first place)
Author: Raúl Martínez Cristóbal.
biology professor

http://w3.cnice.mec.es/eos/MaterialesEducativos/mem2003/index.html

Recommended for all levels especially high school students. With respect to the use made of, this allows: to motivate, to investigate and educate others.

WEB: Every Heart is a program (tutorial) consisting of 77 paragraphs, which aims to study the entire heart and its relationship to the circulatory system. It is considered a perfectly designed, the structure is excellent, easy access to content, scroll, back and continue as often as necessary, includes among others, general help from BSU, the subject is presented in four sections called : as, activities, health and other things, at each stage include a test to assess how much you've learned, begins with an overview on: invertebrates, vertebrates and humans. Also includes trivia, games, history and expansion of information: books, Internet and CDs. Is a program that motivates, and directs, manages to capture attention and maintain interest until the end.

With regard to the quality of the visual environment can say. It contains clear and attractive design of the screen, highlight at a glance the information through photographs and well-structured data, the construction of the text is correct, without spelling errors, and the content is significant. Finally there was no error, considering it very interesting.


2. Program Title: DICE OF LIFE (second)




Authors. Team "GEA" the Institute of Advanced Studies of Asturias Covera, comprising: Patricia Álvarez González, Estefanía González Díaz, Iñaki González Jiménez, Jorge Rodríguez Garrido, Soage Mónica Suárez Bermúdez and José Alejandro Valdés.

Especially recommended for middle and high school students. With regard to its use can be said to motivate and educate at the same time serves as entertainment.

DICE OF LIFE. Very interesting content, the approach is a strategy for land to balance the huge inequalities between peoples, named (OPEL) Operation settings in place. The theme is developed by using mathematical estimates observed probabilities, obtained from actual statistical data of our world. The main objective, the means of life on our planet, while developing skills in relation to mathematics, probability and statistics and social sciences. Contents covered include: population density (inhabitants per km2), GDP per capita rates and life expectancy (years) through the game using two dice in motion, that with a click stop and every time you press one of the dice, there is likely to know the continents one by one, to obtain information, we locate, analyze, understand and store, in order to test their knowledge through a test, resulting in economic data and final sociocultural.

quality visual environment. Through photographs and well-structured data, the construction of the text is correct, we can say that like the previous syntax is correct without spelling errors, visual content is conducive to learning. The structuring of the program allows easy access to content, scroll, back and continue as necessary. In general

meets the target, is a significant support in the teaching-learning process. Finally it is worth noting that the display includes, among others, to present black, deep green, white point and small, is considered here that the quality is somewhat affected by not pleasing to the eye.

program title. IN A NETWORK. (Third place)
Author. Rius Lluís Oliva.
http://concurso.cnice.mec.es/cnice2005/54_en_un_lugar_de_la_red/en% 20a% 20lugar% 20of% 20the% 20red/index.html



Objectives. Disseminate and encourage the reading of Don Quixote de la Mancha, one of the key works of world literature. Teach students to read in order to educate the mind of a teenager, in addition to helping the formation of values. To promote the interest of students to the classics and encourage a taste for the written word.

The content corresponds to the field of humanities, language arts, art history and language, as well as classical culture. The possibilities of use. In the computer room with the group through individual work, individually at school, at home and to support student media in a traditional classroom. Its application is recommended for middle and high school students.

Nowhere in the Web is an interesting program, complete the theme is clear, contains user guide, tutorial, links and credits, like its predecessors, the end of each activity the user can check in paragraph results, the rating assigned Cervantes.

Navigation is a little hard at first, the introduction is done in black, the design is not attractive, you think you are short animation, in short, the presentation and the colors do not drive, which should be taken consider the case of an area not really like the students.


Reading is the ability to understand a text written by: Adam and Star




Source:
Center for Communication Studies and Educational Technology. (ILCE)
http://cecte.ilce.edu.mx/

Ministry of Education and Science. National Center for Education Information and Communication.
http://w3.cnice.mec.es/recursos/pntic98/progeduc.htm

Marquès Graells, Pere (1991) The Educational Software
http://www.xtex. is /-pmarques / edusofr.htm

Saturday, March 10, 2007

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INDUSTRIAL TECHNOLOGY CENTER BACHELOR AND SERVICES NO. 19

MINIQUEST DRAFT.
Subject: Accounting for Costs and
Societies Start date: March 9, 2007
Hours: 14:50 to 16:30

STAGE. The group of 4 th semester, group "K" TV, consisting of 26 students, aims to create a society to engage in the manufacture of footwear, have previously agreed to join efforts and resources to this end. Therefore shall meet the requirements and make the appropriate arrangements to establish and start operating legally in the city of Colima, Colima.

TASK. Individual work. Investigate through the Internet, the following:
What kind of society form?
What law governs this type of society?
What are the legal requirements for the establishment of a corporation?
What are the specific characteristics of this society?
Who is authorized to become?
To whom are logged the charter and who performs this procedure?
To whom is part of this society?

SITES:
http://www.diputados.gob.mx/LeyesBiblio/pdf/144.pdf
http://www.diputados.gob.mx/LeyesBiblio/index.htm
http://www.ser.gob.mx/tramites.htm
http://www.ser.gob.mx/tranites/sociedades/sociedades.htm
http://www.notariosdelestadodechihuahua .org.mx / preguntas_frecuente
http://www.angelfire.com/cantina/tosti/acta_constitutiva.htm
http://www.diputados.gob.mx/LeyesBiblio/index.htm
http : / / www.notarial178.com.mx/sociedades.htm

PRODUCT. Monday March 12, 2007
Make a summary containing: Classification societies in order to identify the type of society they form.
requirements and method of formation of corporation, a law that regulates and general characteristics. Submit
format for incorporation of companies, reproduced from the corresponding site.
Submit the charter of the corporation, a copy of the appropriate site.
Monday. Integrate teams of 4 students, make a summary, appoint a representative and explain the issue at the end of the summary to deliver individual, developed by the team also must attach the required formats.

Source: Calendar of events CRA No. 6 High Ribagorza
Area Webquest, www.eduteka.org paper. pp 1-11.

http://www.craaltaribagorza.net/article.php3?id_article=384


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The

MINIQUEST WHAT IS?

is an online training module designed by teachers for their students, their characteristics: They promote critical thinking and knowledge construction, designed to be covered by students in a maximum of two sessions of 50 minutes each. They are classified into MiniQuest of discovery, exploration and completion, depending on your location within the curriculum unit which introduces the MiniQuest.

WebQuest. Means inquiry, exploration and research through the Web. It is an implementation of a guided discovery learning, a process of work developed by students using the resources of the WWW.


Source: Http: / / www.craaltaribagorza.net/article.php3?d-article=384

Tuesday, March 6, 2007

Braces For Foot Outward

MiniQuest







BASES FOR PROJECTION OF EDUCATIONAL COMPUTING

Our project originated with a proposal consistent with the educational plans and curricula used by the Center for Industrial Technology Baccalaureate Service No. 19. We therefore based on two models: Model and Model Jonassen NOM. MODEL

Jonassen. Three modes are considered as essential steps in the use and management of educational computer system. Learn about the computer means to acquire knowledge that will enable us to familiarize ourselves with the equipment, data processing and critical analysis of the information supporting the teaching-learning process.

Learn from the computer is a means of programmed instruction, it is considered that the success of this approach depends on the quality of programs of instruction given through the computer and the responsibility of acquiring knowledge.

Learning with the computer, is the approach we adopt, here we find the characteristics required to train our students and introduce them to the productive sector. We identify with the model proposed by the computer as a resource in the teaching-learning process, moreover, with the support of educational computing is to develop skills and foster cooperative learning, among others. MODEL

NOM. Composed of three levels: Level of use, guidelines for use and use patterns. For the selection of educational computing we are located in the user level, this time use the programs that contains the computer or the ones that come on CD-ROM, as are designed, without making changes.

usage guidelines. We are in the range where the teaching-learning process takes place simultaneously through the computer, so teachers and students participate together in the teaching-learning process.

mode of use. Our short-term project includes a computer classroom with Internet access.

With the introduction of computer education in the classroom, it is intended that students acquire the training that allows you to enter and perform effectively in the workplace.

Source: Gándara, M. 1997b: "What are multimedia programs ...," in Turrell, A., Coord., 1999, USE OF NEW TECHNOLOGIES AND ITS APPLICATION IN DISTANCE EDUCATION, Modules IV, V and VI. ULSA. Mexico, pp 1-22. Angelina Gutierrez Topete


8th. Generation Group 2 Headquarters
Colima, Colima.