Saturday, April 28, 2007

3d Apartment Extreme Onlin Game

EXPERIENCE WITH CREATOR

http://ww.stagecast.com

EXPERIENCE WITH CREATOR Stagecast


Stagecast Creator is a simulation program in which there is a demo of restricted use, through which was conducted for the first time an activity which leads to solve a particular problem. The reference site visit yielded the following information:
Stagecast Creator, is simple in its structure flexible and accessible language


nice colors Using Icons are easy to find simple instructions

Quick response to orders spellings
Using Support
good size with user manual in different languages including English, fortunately.

various steps are performed to achieve a particular goal, without forgetting that the computer only processes activities that the human being ordered program or if, through different codes or programs.

The experience we describe Stagecast Creator as a simple activity, considering that it was led from start to finish, mainly based on video of the session eleven. The task before us, the main character is a green star, it must overcome two obstacles, which are of the same gender, a yellow star and a red color, they will not allow you to move, therefore, each movement corresponds to an instruction which if not correct, can not overcome obstacles. The easiest way to explain it:

previously installed program begins with the statement "create a sim." There are three characters, a toolbar, a worksheet, a board and a number of orders it receives the green star for each step will be: moving, jumping yellow star, red star jump, for each instruction need to click done, to run the action. Another important action is to drag the components involved to the center of the worksheet, the leading position of the green star will be left outside all obstacles and address certain distance, so you can scroll and skip taking their orders .

EVIDENCE: DETAILED DESCRIPTION OF STEPS MADE

1. Open the home page of the program by double clicking the left mouse button within the program previously downloaded icon of the email address mentioned in previous lines

2. Position the mouse on the green circle that says "create a sim" and take a left-click

3. Placed in the bottom of the page program on the left side where a star appears green and give a click of the mouse with the right mouse button and drag the image to where you want within the page displayed the program itself

4. Down again to the toolbar at the bottom of the page program and position the mouse inside the icon that appears from left to right in third place are the image of two green squares with an arrow in the middle of the two, give a click right mouse button

5. Drag the image onto the star and take a right-click mouse

6. Box appears on the right side of the screen which is the image of two green stars, positioned in the box and drag the finish line side of the second star, until a second box

7. Drag the image of the star, the second box

8. Up to the toolbar of the same box, the word "done" with the mouse to click the left mouse button, to accept an order

9. Box disappears before will be used and only the worksheet program we are using

10. In the bottom of the toolbar, in the middle position to click the right mouse button on the green arrow, the star will now run through the program worksheet

11. In the bottom of the toolbar, position in the first icon of a yellow star with the mouse to click the right mouse button, drag it before the green star that in the worksheet with the mouse to click on your right a green arrow that is located within the toolbar at the bottom of the worksheet and run the program the green star, but will stop at the yellow star

12. Give a mouse click within the toolbar of the second icon featuring two green square with an arrow in the middle, and drag the green star in the star position
green and give a mouse-click its button right and a box appears on the right side of the screen

13. Will the two star images (green and yellow) pull up the top line of the yellow star, and in that empty cell to drag the green star that is before the same

14. Dar click the left mouse button with the word "done" in the top toolbar of the box

15.
box disappears

16. Within the worksheet of the program to click the right mouse button within the image of the green arrow in the bottom half of the same sheet

17. Green Star will run and pass over the yellow

18. To click the mouse on its right, positioned in the Red Square bar central tool in the bottom of the worksheet
program
19. Position the mouse on the red star that appears at the bottom left of the worksheet, and click the left button

20. Drag it to the worksheet above the yellow star to click with the left mouse button to position it in that place

21. Place the green star at the beginning of the program worksheet and to click the left mouse button on the green arrow in the lower center of the toolbar

23. Green Star will run, but will stop at the two stars obstacle

24. Dar click the left mouse button on the central red box on the toolbar of the worksheet and will stop the process running of the green star

25. Position within the toolbar at the third icon which appears two green square with an arrow in the middle, to click the left mouse button and drag the green star

26. Dar click the left mouse button inside the green star and then the box on the right side of the screen

27. Within it are three stars in the background of stars jalaremos lines the bank and another box will appear and the top where the red where the jalaremos up another box will appear alone, there will the green star of the same plane, dragging with your mouse

28. We will click the left mouse button on the toolbar box on the word "done" and the box disappears

29. We return to the worksheet of the program and move the green star on the left button mouse to the left side of the worksheet

30. We position ourselves in the bottom middle of the toolbar of the worksheet and give you left-click mouse on the green arrow and green star run very easily. End

Conclusion: find an activity that is a repetition of the same steps to "n" stars that occur in different parts of the worksheet program to meet need: a video, a tutorial, demo, computer equipment, time spent searching for information and very willing to learn. The result is the knowledge of an activity that must be considered part of the teaching resources provided by the curriculum.

Everything is simple and becomes easier when the student has the accompanying needs according to their pace of work and learning style.

How To Build Off Road Buggy

USE OF SIMULATION IN THE EDUCATIONAL FIELD



THE USE OF SIMULATION IN THE EDUCATIONAL FIELD The dictionary

computer simulation found that recreation is defined as the processes that occur in reality by modeling resulting from the development of specific applications. The simulation programs are widespread and have diverse capabilities, from simple computer games to powerful applications that enable industrial experimentation, without large and expensive structures.

Simulation is considered one of the oldest areas of informatics, are programs that can simulate real situations on the computer and generate accurate results. The advent of the computer, the situation changed dramatically by introducing a tool for symbolic representation of numerical models and their behavior. A simulation model can be considered as a set of equations to generate real system behavior. The computer, under the control of a program that implements the model, can be used to generate its behavior, this process is called simulation and program, simulation program.

The real power of simulation lies in the development and encouragement of thinking and intuition, in the invention and hypothesis, and also the possibility offered to understand the essence of certain situations, take a more consistent, instead of worrying about learning content.

KEY CONTRIBUTIONS OF THE SIMULATION.

The simulation fits perfectly into the accepted goals of the curriculum, complementing the teaching methods, managing to be so formative and interesting as the laboratory work. Moreover, the simplicity of the algorithms used models, allows teachers to create programs tailored to the equipment available in educational institutions.

find another design of the simulation refers to the use of computers as an instrument of control is obtained when the input and output is directed to or from physical devices, and reserves the monitor and keyboard to control the direction and the experiment, in this case the simulation is performed with laboratory instrumentation and computer is the intermediary between the instrumental and the investigator.

The simulation allows learners to focus on a specific teaching objective, allowing the playback of a particular procedure or technique and allows all apply a standardized approach. Is Importantly, the use of the simulator has to be in close correspondence with the demands and requirements of the curriculum and assessment system of the subject. As regards the student, he must feel the need and utility of their use independently. In the application of simulation require certain requirements such as: Developing guidelines

guide for students and methodological guides for teachers of each type of simulation and simulator to be used, containing a clear definition of objectives to be achieved.

initial practical demonstration to the students by the teacher, containing its introduction theory, which they can use other means of education combined.

"Fitness of the independent student."

Teacher assessment of the results achieved by each student individually.

BENEFITS FOR THE STUDENT:
allows students to learn and forces him to demonstrate what they learned and how to react, as you would in a professional context.

during exercise can get realistic data.

faces the results of research, interventions and exercises, much like the reality in practice.

self-assessment. Reducing lead times

to learn and apply lessons learned from some of its variants, to new situations.

BENEFITS FOR THE TEACHER:
Focus on specific planning objectives of the course. Play

experience.

Getting students to apply standard criteria.

Develop teaching and assessment exercises that correspond more closely to the situations that a student facing reality. Default

accurately the specific task that has to learn the student and must demonstrate that it can do, and to establish the evaluation criteria. Concentrate

interest in elements of primary importance and skills keys to their professional performance.

In a given time to develop a broad and representative range of problems and student test performance.

Finally, there are multiple advantages of simulation programs to the education process. It is therefore incumbent on those involved in this process, as well as teaching himself: mastery of this discipline, the habits and skills that students need to develop, and the direction, control and evaluation of the proper use of applied simulation programs, noting once again a priority, the ongoing training of teachers.








Source: Dictionary
computer. hthttp: / / www.lawebdelprogramador.com/diccionario/buscar.php?cadena=simulaci% F3n & x = 19 y = & 4tp:
laborious Nuez, Barbara; Polytechnic Institute, Havana. Oleagordia Aguirre, Iñigo: University of the Basque Country. Educational Strategies for the Use of New Information Technologies and Communication. OEI-Revista Iberoamericana de Education. Http://www.rieoei.org/deloslectores/Labori.PDF


Ramón Salas Perea, Plácido Ardanza Zulueta. The simulation as a method of teaching and learning. Rev Cubana Educ Med Super – vol. 9 no. 1
http://scielo.sld.cu/scielo.php?script=sci_issuetoc&pid=0864-214119950001&1ng=es&nr...

Thursday, April 19, 2007

How To Said Congratulation On Engagement



Background. Educational robotics has its origins in Boston. Social Scientist Seymour Papert, that develops Laboratory of MIT (Massachusetts Institute of Technology) the first educational programming language called LOGO, aimed at children. Subsequently, this programming language merged with building materials and research LEGO, thus initiating educational robotics, this pedagogical approach called constructivism, applied for the first time, with the support of Seymour Papert and the MIT School Boston future.

Definition. Educational Robotics is conceived as a learning environment that engages participants in the design and construction of their own creations (objects that have body and movement control) first mental and then physical, built with different materials and controlled by a computer, called simulations or prototypes. These creations can be rooted in a real reference, for example, an automated industrial process, in which students recreate from the appearance of the machines to the forms of movement or to interact with the environment, then we have a simulation , or corresponding to prototype design and control of a product that solves a particular problem in your school, your home or community, an industry or industrial process. Also the production of students could integrate both prototypes and simulations.

Teaching robotics main objective the adaptation of students to current production processes where automation (technology that is related to the use of mechanical, electronic and computer-based control in the operation and production) has a important role. However, it believes that robotics poses challenges that go beyond a job application. Moreover, the actual construction of robots allows the understanding of concepts related to complex dynamic systems. In order to obtain the desired behavior, the student designs the mind (programming), artificial organism's body, subsequently perfected through continuous testing the design of various aspects to achieve the desired objective.

Another aspect in the study of robotics is the essential need for a perfect coupling between software and hardware of the robot. It is important for team members, selected areas according to your preference, either in relation to the physical construction or programming of the robot. Communication between those responsible for programming and construction produces a very interesting relationship with respect to student behavior. Individualistic behavior repeatedly leads to failure, it is necessary that students share their experiences, your project, and discuss with peers and again the characteristics of the robot which together to reach a satisfactory solution. The construction of autonomous robots or automated control process allows the student to analyze and modify all the variables found in the industrial process, for example in the construction of closed loop systems, you can program the behavior of the motors based on the information provide you with the sensors. In fixed systems will define the steps of the behavior of automated process. It is essential that students know the different control systems and its main functions, based on the theory to apply their knowledge thus to build devices that meet the goal set.

Characteristics of work in robotics. Robotics

physics. Can be of two ways: Using educational kits. In this regard, to name one example, we have the Lego Mindstorms, which has a fundamental component, the RCX, a small computer with the following features: Processor Hitachi H80, 32 Kb Ram, entrance for three analog sensors, three actuators output , an infrared port I / S, a display and a beeper, Another kit may be the Bassic Stamp, is more open than before, but with the disadvantage that it is necessary to have more knowledge of electronics for operation.

simulated robot. is considered that it can not meet the physical robot, but enables students to face problems in programming robots. Robotic systems are easy to mock as Mazerobots or Karel Software, which allow you to program the behavior of robots using sensors, motors and other aspects of a real robot, the interfaces are friendly and simple programming languages. There are other more complex programs like RobotBattle, implement as many features of the physical robot, such as parallelism, communication between robots, collaborative work, use of traffic lights, among others. A simulated robotics is missing all the physical aspects, without embsrgo complies with other features such as simulated robots are not spent, do not fall apart, do not slip, do not run out of batteries, then then educational robotics without physical robots is not robotic, is programming.

appropriate educational system. Educational robotics system, generally consists of three main parts: the computer via a control program determines the behavior of the whole system. A physical system to be controlled, which can range from a model with lights up and flying robot interface, is in charge ofa physical system with the computer.

Robotics as an educational project. We found that it is understood as a set of experiences involving teaching and learning in a particular content area, that run on a set of institutions of a country, region and even internationally, serving main guidelines, legislative, methodological and didactic similar . At present the educational robotics is a discipline that new generations should know. Business and industry have incorporated multiple production processes and technological elements that include automation and control processes, which means the demand for young people to have training options in this field.

When you start an educational project must be fully justified, and the first reason is not technology but the human aspect, which involves the preliminary analysis to determine, social skills, cognitive and technology to promote and levels of understanding that before choosing promote technological resources.

When we speak of an educational project must be founded on a pedagogical framework interesting and understandable for those who have the responsibility to produce it. Robotics as an educational project is based on constructivism, as proposed determining curricular teaching for understanding, as a methodological framework approach project-based learning, these approaches facilitate the introduction of various content areas where students are at a maximum degree of understanding, on the other hand, requires that the desired content and expected outputs, otherwise, the didactic, is reduced to a methodology without clarity of purpose.

is advisable to define the issues, getting projects to focus on the simulation, behavior and actual operation of industrial and production processes, sites, events or solving community problems. This in order to create diversity of group projects that address a central theme from seeking more specialized research and study. A project of educational robotics will be effective when seeking to strengthen skills that are likely to be discovered or improved as the projection, creativity, design, product evaluation, the automation and control, problem solving, among other .

As for the learning environment we highlight an important factor, the relationship and interactions that occur in the classroom between students and educators, among them the resources. Just as educational standards, environment should be provided and organized according to the skills or work expected. The experience says that those groups comprising students of different ages, backgrounds and stages of maturity, are more productive and creative than those formed with some uniformity.

The teacher is another factor to consider, as this measure or facilitated learning with students. There must be a very important feature of that person will be available or display a positive attitude towards technology, it should be noted for their interest in the innovation, creativity and change, but mainly, it must have a vocation to teaching, satisfaction in sharing what who knows and willingness to learn from and with their students.

to carry out educational robotics is another aspect to consider is the technological resource, the criteria should be determined by the characteristics of the pedagogical approach in the learning environment, taking as a starting point:

What and how will the projects assigned to students: group, individual, small buildings or private mechanisms.

What many students will benefit: If there is high demand for technology resources, it is necessary to address the group on continuous periods is not possible to disassemble and assemble in each lesson.

What technology resources are essential and which can be replaced by lower cost, eg, the number of motors, sensors, lights, sirens, interfaces (RCX, Handy, Crikets; GOGO Boards, pico) to be acquired will depend on the amount of machines that are available and the number of students to attend.

What kind of mechanisms will be built. If the proposal encourages the study of mechanisms should be made for many, simple machines and mechanical operators can be decided by gear trains recovered electronic equipment or technology in use, such as: CD, control toys, gears, printer, scanner or other, but are necessary tools to disassemble, cut, weld and paste.

An educational robotics project requires consultants or specialists in the field of robotics research and education, are well aware of the pedagogical, and also has practical experience from working with students. This is the follow up stage, which is essential for the teacher who must feel the support and confidence of those who advise and can learn their strengths and weaknesses.

Conclusion. In our case study of the discipline that deals with research requires taking time, from definition to Application forms, knowledge is insufficient, even before this work is limited to the concept of robot and some applications of robotics in different fields, but especially physical robotics applied to education had not been studied .

is considered that the teaching of educational robotics should be encouraged since joining the curriculum, curriculum content while not complying with the requirements arising from scientific and technological advances, we will be unable to generate the skills and capabilities necessary for our graduates enter the workplace. There are priorities, one of them ongoing training of teachers, an important factor to consider when actually there is a change based on the constructivist model.

To implement educational robotics is strictly necessary to form an interdisciplinary team of specialists in the areas of knowledge: information technology, telematics, communication and educational technologies, career managers, educators, psychologists, sociologists, mechanical engineering, electrical, and electronics, among others.






Source:
Ana Lourdes Acuña Zuñiga. Educational Robotics Project: Engines for Innovation. Omar Dengo Foundation (ODF), Area Robotics and Learning by Design, Costa Rica. Ordor
http://www.fod.ac.cr/publicaciones/Proyectos_de_robotica_educativa_motores_para_la_innovacion.pdf

Hector Arnaldo. Robotics from a pedagogical perspective. Journal of Computer Education and Audiovisual Vol 2 (5). Pp. 33-48. 2005. 1667-8338 NO LIE-FI-UBA. Simple
http://www.fi.uba.ar/laboratorios/lie/Revista/Articulos/020205/A4ago2005.pdf
Informática.http: / / simpleinformatica.com.ar / Robotica.htm

Gonzalo Zabala. Roboliga - Educational Robotics in Argentina. Center for Advanced Studies - Faculty Information Technology - UAI.
http://caeti.uai.edu.ar/GIDRA/proyectos/papers% 20 -% 20proyect/Roboliga% 20 -% 20Robotica% 20educativa% 20in% 20the% 20Argentina.pdf


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EDUCATIONAL ROBOTICS ROBOTS ROBOTIC ASSEMBLY


LEGO learning philosophy is summarized in the phrase "children learn through play" supported Seymour Constructivism Paper. Lego itself allows the construction of student learning through the representation of real life models. These materials are motivators, allow the formation and integration of work teams, building models solving a problem, this demonstrates the great efficiency and can provide educational fun for students.

LEGO Cases and educational equipment: Lego duplo tubes, new home and family lego, lego on the farm, farm animals Lego, lego duplo tools, lego construction lego amusement parks and wildlife. Fundamental

: Kit of science and technology in childhood, simple mechanisms kit motorized LEGO RCX programmable brick, infrared transmitter RCX, Mindstorms robotics kit.

Energy: solar panel, Lego mechanical energy, energy lego lego power and renewable energy work and I and II.

LEGO, is a very interesting game, building with interlocking plastic modules of Danish origin that is widespread despite its high cost. LEGODACTA recent models have incorporated many elements of precision gears and pulleys, shafts, motors, sensors and lights, among others, that allow the construction of complex mechanisms controlled by a computer using an appropriate interface. The programming language of choice is LOGO. It is important to note that students used in their production modules adapted for other project, therefore, from these studies is possible, familiar in the management of sentences LOGO, learn how to assemble a sequence, like putting a recursion, like putting together a strategy to control for time and skills to the representation of behavior.

LOGO. It is a programming language created in order that young children learn mathematics quickly and easily. Over the years, advances in computer technology have made LOGO evolves and its latest version incorporates the best tools of the most modern.

Logo Lego users build their own machines before programming. Students are not restricted only to turtles, can use the material to build a wide range of creative machines, working with such projects, students experience with this type of design: structural mechanics and software among others. LEGO / Logo can be seen as a multimedia construction kit, which allows students to build and create in different ways interconnected.

All robots are systems that integrate components that form a whole, these components can be analyzed in two stages. First

. System is considered as a black box which we do not know what exists inside, we can only identify the entry to the robot which is made up of human commands and output that is made up of various types of work performed automatically.

II. Corresponds to the analysis is to look inside the black box we find subsystems or functional units of the robot. Each unit performs a function and has its own entrance and exit. The robots have four main functional units being: driver, engine and transmission, power and sensors.

subsystems. Controller function is to govern the work of the motors (actuators: devices that cause the movement) and transmission (motion switch). Food provides energy for the entire system. The sensors that receive the feedback signal from the actuators passing information to the driver to calculate the correction error.

Sistema sensorial del robot. El sensor o captador es un dispositivo diseñado para recibir información de una magnitud exterior y transformarla en otra magnitud, normalmente eléctrica que seamos capaces de cuantificar y manipular. En robótica se distinguen 3 grupos de sensores: de posición, adaptadores de esfuerzo y sensores de desplazamiento.

Los sensores como parte fundamental del robot comprenden además: Percepción, niveles de abstracción, controladores software, sensores de luz, transducción o entendimiento, interfaz con los sensores, sensibilidad y alcance, fotorresistencias y detectores de proximidad infrarrojos. Entre otros, están las fotoceldas, los fotodiodos, microphones, touch sensors, pressure, temperature, ultrasound and even video cameras as an important part of a robot vision. Moreover the sensors allow the robot to deal with some intelligence to interact with the environment in a way intended to mimic the way that living beings have. In the educational toy robots can be used or common battery or batteries, and the lowest consumption of solar cells.

sensors allow the robot to deal with some intelligence to interact with the environment in some ways they mimic the way with living things, are components that detect or perceive certain events or situations.
Structure
robots. It is responsible for shaping and supporting components, can be constructed by many materials such as plastics and metals among others, and take many different forms. Can be of two types: Endoskeleton where the structure is internal and other external components, or exoskeleton, where the structure is outside and covers the other elements. It corresponds to the sources of movement, one of the most used is the electric motor. An engine is a device that converts electrical energy into rotational mechanical energy is used to give motion to wheels and other means of locomotion. Robotics are used DC motors (DC) servomotors and stepper motors.

With regard to the means of transmission of motion, we find that when the sources of movement does not directly manage the means of locomotion of the robot, we need an interface or means of transmission of movement between two systems, used to increase force or to change the nature of the movement, for example to change a linear or circular motion to reduce the speed of rotation, for that purpose, we use sets of gears, friction wheels or pulleys and belts.

means of locomotion, are systems that allow the robot to move from one place to another if it must, the most common and simple is the wheel, legs and caterpillars. Another important aspect is the means of attachment. Some robots have to hold or manipulate certain objects and to do this type of device used, the most common mechanical hand is derived from the human hand. Another component of the robots is the power supply, it depends on the application to be given to them, the robot automatically moves will be powered by rechargeable electric batteries, if not required to move or too little, you can feed by internal power or through a converter. Brain

robot, which comprise the control circuits are composed of electronic components and their complexity depends the functions of the robot and that has to handle. Currently there are specific microprocessors and microcontrollers for engine management and relays, the A / D and D / A, voltage regulators, voice simulators, can design and build robots control cards for very efficient and economical.

relation to the robot control programs, they may be grouped according to the level of monitoring carried out:

levels of artificial intelligence. Where the program accepts a command as the product up and break it down into a sequence of low-level commands based on a strategic model of tasks.

level control mode. Where movements the system are modeled, for what is included dynamic interaction between different mechanisms, planned trajectories and points of selected assignment.

servo levels. Where the actuators control the parameters of the mechanisms using internal feedback data from sensors and the path is modified based on data obtained from external sensors. All fault detection and correction mechanisms are implemented at this level. Levels

programming language. There are three classes in systems programming robots.
. Guided systems. The user drives the robot through the motions to be performed.
systems-level robot programming. The user writes a computer program by specifying motion and sensing.
level systems programming task. In which the user specifies the operation of their actions on the robot manipulates objects.


BASIC ROBOT KIT SRI 10. S300010 SRI
Robot is a complete multifunctional robot designed especially for learning robotics from zero to very advanced levels. LEGO KIT

DACT. Different, to cite one example, to work with a project, you mentioned the DACT LEGO Kit No. 9701, is a basic kit contains construction elements (bricks plastic), sensors, motors, lights and items, complete instructions to build several models to include a plot gases, a robotic arm and a vehicle.

Interface Kit. Contains: Interface B of LEGO DACT, a transformer and an instruction manual.

software DACT LEGO CONTROL LAB No. 953 001 contains: 12 cards for student quick start guide, 7 Card project for the student, 1 instructional video, a quick guide for teachers, 1 guidance detailed the 7 projects the teacher, CONTROL LAB software to install on your computer and 1 registration card. In addition, a cable that connects to the computer interface.

CRIQUETS. Computers are tiny, fragile, secure and manageable, they have a 9-volt battery, can control two motors and receive information from two sensors (touch and light), fit in the palm of the hand and can be programmed using Microworlds EX. Pedagogically contribute to the development of logical-mathematical, generated: problem solving skills, creativity was developed, produced the scanning process technology environments, project-oriented learning and working in a collaborative learning environment. Recycled

Robotics. This is generated as a result of the high cost of technological LEGO Cases and the difficulty in acquiring Cricket products. The robot uses recycled sources, motors, LEDs, among others, computers, with which along with other low-cost electronic circuits and electronic circuits implement mechanisms that are controlled by computer. Integrating these circuits and mechanical to the PC, are performed using the knowledge of a programming language (Turbo Pascal, C + +, Visual Basic, among others, creating programs for the management of ports (parallel or serial) that enable control of display , LEDs and motors. reassembly circuit / mechanism requires advanced knowledge of electronics, dela same way, creating control programs requires knowledge of programming and management of port by teachers and students.

STRUCTURE OF A MOBILE ROBOT. This should be light and strong, has to meet the needs of the robot, mobility and speed, among others.

Equilibrium in a mobile robot. Place the heavier elements in the robot, so that support balance and stability.

center of gravity or center of mass. Is the point of an object which takes all the weight is located. The support polygon is the base of the robot, and in this case the polygon formed by the axles and wheels, the object will place the center of mass of the robot inside the polygon support and as close to the ground.

structures with Lego. It's fast and easy to assemble, a wide variety of parts: beams, gears, joints, more than 7,000 types. Care should be much the structure can be removed with the same ease with which it is mounted. Lego

geometry. To make a strong structure is not enough to extend parts, it is necessary to cross braces. Here we must pay close attention, there is a problem, the separation between the holes is not the same horizontally and vertically, resulting from measures put several plates to match.

structures with other materials. We can choose any material that is within our power to make the structure of the robot, such as wood, metal, plastic, among others, issues such as caring, availability, resilience, ease of machining, weight (density). You can find shaped aluminum profiles, tubes or thin plates, the alloys are expensive and hard to find. The best way to support is by rivets or screws, nuts interns (auto-frenable if possible. Aluminum threads do not work.

wood structures. The plywood is manufactured from wood more durable than solid wood. There are structural plywood small thickness (5 mmo less) of 3 and 5 layers. The plywood is easy machining.

composites. The most common are called fiber-reinforced plastics. The films are carbon fabric prepreg resin.



Source:
Complubot. Seminar on Introduction to
Microrobotics http / /. Compublot.educa.madrid.org/actividades/seminario_uah_2006/seminario_uah_2006....php

MicroMundosEX.
http://www.micromundos.com/solutions/mwexroboticspage3.html
Prodel, Inc. Lego Education.
http://www.prodel.es/legoeducacion/index.htm
Master Teachers Network. Robotics and Computer Science. Http://www.rmm.cl/index_sub.php?id_contenido=5237&id_seccion=3437&id_portal=520
Robotics
Mendoza.
http://www.roboticajoven.mnendoza.edu.ar/index.htm
Robótica.WebEducativa.net. Educational Technology for the Construction of Knowledge. Http://robotica.webeducativa.net/_private/roboedu.htm


SuperRobotica.com http://www.superrobotica.com/S300010.htm

Thursday, April 5, 2007

3d Apartment Extreme Online Game

TEACHING EXPERIENCE


click here. Http://www.microbotix.com/animacion.htm


ROBOTICS


Concept. branch of science that deals with the study, development and applications of robots, is also a gateway to various worlds of knowledge and its application converge technology and human.


What is a ROBOT? is a mechanical manipulator, reprogrammable, general-purpose, is defined as a hybrid computational approach using physical and computer, the robots use sensors to recognize analog real world conditions, transformed by an analog-digital binary key understandable to the computer of the robot, the outputs of the computer control the physical actions promoting their engines. We must remember that only a motorized system that makes decisions by sensors is call robot.


Today, a robot is an excellent aid in the task of education, provides the user with instant feedback. It is considered that the best way to use robots in the learning environment is to give the students a problem to solve, or a simulated system. The construction of robots involves two fundamental aspects. They must maintain a precise movement in varying conditions and must execute a predetermined sequence of operations, ie a program.


The main features of the robots are: planning, gathering information sense, this is crucial, particularly the recognition of objects and finally learning.



Source:
http://roboticajoven.Mendoza.edu.ar/apl_educ.htm · Requirements
http://www.microbotix.com/animacion.htm


Wednesday, April 4, 2007

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EDUCATIONAL ROBOTICS

Background. The meaning of Robotic comes from the word "Robot" and the latter's name is derived from the Czech robota (worker, deer) currently applies to all mechanical devices, driven and electronically controlled, able to perform simple sequences that allow operations such as loading and unloading, operation of machine tools, welding and assembly operations, among others. Concept

. Educational Robotics is the discipline that is responsible for creating and developing educational Robots for students beginning in the study of science (mathematics, physics, biology, electricity, electronics, computers and related) and technology. They are very faithful reproductions reduced and significant processes and robotic tools that are used daily especially in the industrial environment. Highlights two important aspects of this discipline. A vast field for research and development and a new approach aimed at simplifying the teaching with the support of appropriate prototypes, both students, and the material is intended to inform.

objectives robotics as an educational resource. The development of thought. In the context of construction: Developing practical intelligence and creative thinking. In the context of programming: formalizing action and feedback processes.

The development of knowledge, specifically mechanical, electrical, general physics, mathematics geometry and applied, particularly programming.

The adoption of design criteria and evaluation of buildings. And the valuation of themselves as builders and inventors of this context, moreover, understanding and valuing the contribution of technology.

Application of Robotics according to our context. In this regard, we find as a proposal for educational institutions, implementing an educational robotics program, which consists of three strategies:

Among the areas of math, science and literature, we propose the development of a unit Collaborative, which corresponds to the introduction to robotics, each of the areas developed aspects of history, applications, components and design of robots.

From the area of \u200b\u200btechnology and information . It makes working with teachers in the area of \u200b\u200beach school, the aim is to propose and plan activities, resulting in the design and construction of robotic models.

group training young researchers in robotics. Aimed at students who are interested in exploring the field of robotics. Conclusion

. All this can occur in the high school level, we have an annual competition of science and technology, through which it promotes educational prototyping. It is considered that this event is the ideal platform for our institution to adopt this discipline, which undoubtedly, will promote collaborative work, the integration of learning and learning as a personal construction of each student. Furthermore, it is that robotics should be included in educational curricula, which motivate others, training of teachers and the approval of the required materials.

Source:
Cabrera Jimenez Omar Lucio. Development of an Educational Robotics Project. UNAM-Iztapalapa.
http://www.Somece.org.mx/memorias/1999/docs/ponen57.doc

Enrique Ruiz-Velasco. Educational Robotics. Studies Centre at the University. National Autonomous University of Mexico. Reprinted from:

Sánchez C. Monica Marie. Implementation of Robotics Pedagogical Strategies in Educational Institutions.
http://www.eduteca.org/Robótica Pedagógica.php