Wednesday, May 23, 2007

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CREATING AN ONLINE COURSE



Choose an online course was an activity that did not require much effort. Were randomly selected course "Teaching" link on the page http://www.aulafacil.com/Didactica/Temario.htm , this document consists of 6 classes, their topics and subtopics attractive and It worth mentioning:

Introduction. Terminology
methodological principles
educational programming
Teaching methods

learning resources assessment


We rescue as important as follows: To produce meaningful learning must be consistency in the internal structure of the material and logical sequence in the process. Furthermore, the content must be understood from the cognitive structure that possesses the subject.


bibliographic source consists of 101 authors, on the other hand did not find the author of this course. Upon completion of the review considers that the compilation of information you can not call online course.


a second search was conducted, was chosen Course "Public Speaking" which consists of 30 classes is the same format, writing and more writing, highlighting in yellow and green important concepts. http://www.aulafacil.com/Hblarpublico/Cursohp.htm


CREATING AN ONLINE COURSE


income site http://www. dokeos.com / was easy enough to enter the homepage of the campus to register.
http://campus.dokeos.com/main/auth/inscription.php?language=spanish This page took us to the next page.
http://campus.dokeos.com/main/create_course/add_course.php , registered here: course title, category, create a code of the course, teacher level, language and accept.

records begin with the general description of the course, the catch is taken with data that made reference to the subject, but no order or consistency would have required a work of this nature. Besides the general description, the format consists of the following headings: objectives, content, methodology, materials, human resources, technical and evaluation, and ending with custom paragraph, noting that all steps were validated by the program, marked with a legend in bright green.

REFLECTION: The creation of an online course goes beyond the format and access to certain Web site. We know that every educational process must be strictly planned, and especially in online education is not enough to have sophisticated technology and infrastructure required, it is necessary pedagogical model to guide the appropriate use for each media and the respective control of the materials to be published, reviewed and endorsed by a committee expert.



CONCLUSION: Dr. Enrique Ruiz Velasco in his paper Heuristic Virtual Learning Environments, page 90, among others makes it clear how digital content is developed educational interest? Reads: The teachers have no experience in systems development or educational programs, their production requires multidisciplinary teams of specialists, they found only at universities or educational corporations, resulting in its conception and development too costly. That is why the few efforts in Mexico have been produced by teachers who use systems tailored author, or his interest led them to learn a programming language for the development of teaching materials in digital.




Source:
Enrique Ruiz-Velasco. Heuristic virtual learning environments.

http://cecte.ilce.edu.mx/campus/mod/resource/view.php?id=4453

Monday, May 21, 2007

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PLAN FOR USE IN THE EDUCATIONAL COMPUTING METHOD



INSPIRATION The best tool to develop ideas and organize thoughts, using techniques of visual learning active learning strengths and creativity of students.
USE PLANS OF EDUCATIONAL COMPUTING
Session 14

The target population for the Bachelor of Industrial Technology Center and Services No. 19, consists of 26 students, 8 men and 18 women, aged between 16 and 17 years, currently enrolled in the fourth quarter of a technical degree in accounting, modular program "Accounting for Costs and Partnerships" provides a set time for development of 8 hours / week 128 hours per semester.
This work is based on the Model: NOM. Considering its three elements: standards, guidelines and methods of use:

LEVELS OF USE: There will be a pre-existing software without modifications which can be used free for 30 days, same as that found on the website:
http://www.inspiration.com/espanol/ . (Version from 2005) this level is selected, considering that it requires minimal training for its management, also has a user guide, which by way of illustration and step by step by the hand to the student. This program is located at
http://www.inspiration.com/espanol/techsupport/Manual_del_usuario.pdf
http://www.inspiration.com/espanol/index.cfm?fuseaction=visual_learning
http://www.inspiration.com/espanol/index.cfm?fuseaction=products . inspiration
GUIDANCE OF USE. Production of teaching materials for use without computer and support the teaching-learning with the computer considering first, the production of teaching materials. It aims to integrate the group into teams of four students each, with the information obtained, made an overview, through which demonstrate knowledge acquired. It will provide literature and electronic sources necessary.
FOR USE. Through the computer using Inspiration educational software, there will be a conceptual map by which to present the classification and characteristics of commercial companies that can operate in our country, then through research via the Internet, simulating the registration of a company commercial, using the official form exists in the website of the Ministry of Foreign Affairs, http://www.sre.gob.mx/ . The equipment used is located in the campus computer center, it is intended that students acquire meaningful learning and the teacher is the facilitator or coordinator experience.

DETECTION AND SELECTION OF SOFTWARE
Inspiration Software dedicated to maximizing the improvement of technology in education, has developed tools for visual learning in this way helps students think and learn and understand concepts, facilitates reading comprehension and develop planning skills. With Inspiration you can create: concept maps, visual diagrams, graphic organizers, maps of ideas and networking. It also offers new free resources, lessons and examples for all students of all ages and nationalities.
TECHNICAL REQUIREMENTS AND SPACE
Windows, 486 or higher processor, Windows 98, 2000, XP (including Tablet PC Edition), 8MB RAM, 640x480 screen, 256 color display, 5MB of space available HDD, 20 MB for full installation, CD-ROM drive for full installation.
Optional: Windows compatible printer, Internet browser, soundcard and speakers, microphone, interactive whiteboard software speech synthesizer.
will use the existing computer equipment in campus. It corresponds to the literature, we have the text that marks the modular program "cost accounting and societies"

PLAN FOR USE OF EDUCATIONAL SOFTWARE UNIT III

COMPANY ACCOUNTING TOPIC:

MERCANTILE CLASSES: 02
TIME: 4 hours
PURPOSE OF ITEM:
will know the rules and operation of commercial companies, form and formalities of incorporation.
SUBTHEME OBJECTIVE: Apply the knowledge acquired
addressing regulation and functioning of societies, by the Internet, fill the form registration of a corporation.
LEARNING TO ACHIEVE: Define
corporation, stating the origin, to distinguish different forms of commercial companies classified according to the General Law of Commercial Companies. Make
filling registration form.

PREREQUISITES:
Commercial Code, Commercial Law, Fundamentals of law, the Federal Tax Code, suggested reading.


ACTIVITIES TIME: ONE HOUR OF OBJECTIVES

SOCIALIZATION

Agenda: Roll Call
presentation
Review
diagnostic targets to achieve
Learning



TECHNIQUE: Expository, dialogue, question - answer
MATERIAL: Modular Program "Costs and corporate accounting, attendance, books, white board, white board marker and eraser.
RECOMMENDATIONS: Attitudes: Respect, provision, order, cleanliness,
Purpose of the activity. Application
diagnostic test by question - answer, to investigate the basic knowledge about different types of corporations.
Students are numbered 1 through 4, will be integrated into teams according to their respective numbers. TECHNICAL
: Expository, Questions and answers, demonstration-execution.
MATERIAL: Modular program "Cost accounting and Societies", books, white board, white board marker
Guide questions and answers, book, pencil and eraser.
RECOMMENDATIONS: attitudes: respect, choice, and housekeeping.

Purpose of Activity:
The student will know the legal aspect of the different types of societies that can exist in Mexico. Internet
The student will perform the filling of the application form for registration of a corporation. TECHNICAL
: Expository, brainstorming, individual and team work.
MATERIAL: Modular program cost and societies, white board and white board marker
RECOMMENDATIONS:
Attitude: arrangement, order and cleanliness.
TIME: ONE HOUR

Purpose of Activity:
The facilitator presented through a conceptual map, the classification of corporations under the General Corporation Law.

Facilitator issues and provide the necessary bibliography for students through a defined commented reading to commercial companies and the legal aspect of their existence.


TECHNIQUE: Expository, brainstorming
MATERIAL: Modular program cost accounting and societies, books, computer, concept map form, white board and white board marker.
Recommendations: Analysis of the issues

Making notes
Respect basics, layout, housekeeping

Purpose of Activity: The facilitator will provide
Web sites for students to obtain information pertaining to the registration of societies commercial.

http://www.sre.gob.mx/tramites.htm
https: / / webapps.sre.gob.mx/sipac27 /
https: / / webapps.sre.gob.mx/SIPAC27/frmRegistroUsuarioExterno.aspx
http://webapps.ser.gob.mx/SIPAC27/frmRegistroExterno.aspx
https: / / webapps .sre.gob.mx/SIPAC27/frmPrincipal.aspx




TECHNIQUE: Expository,
Implementation - Demonstration
MATERIAL: Modular program cost accounting and corporate, white board and marker for white board, computer, leaves White, notepad and pencil.
SPACE: Computational Center
RECOMMENDATIONS: Internet Search

Performing registration
Printing of registration
Respect, provision, order and cleanliness.
Purpose of Activity:
Students record the information obtained in order to accumulate the material that will support the final summary and integrating partial evaluation questionnaire.


TECHNIQUE:
expository dialogue, discussion, demonstration - implementation
MATERIAL: modular program "costs and societies"
white board, white board marker, eraser. Pen, notebook.
RECOMMENDATIONS:
Make a summary of the topic discussed and exposed to reaffirm the foreground.
provision, order and cleanliness.


TIME: TWO HOURS


Purpose of Activity:
The individual students will enter via the Internet to the website of the Ministry of Foreign Affairs, made the registration of the corporation, and reproduce the document.

TECHNIQUE:
Demonstration - Practical implementation
use and management of educational computing
MATERIAL: Notes, white sheets, ink
EQUIPMENT: Computer connected to Internet.
RECOMMENDATIONS: Make good use

Team Attitude: Layout, housekeeping


Purpose of Activity: The information
obtained student complete a summary table that will allow them to organize and classify logically the foreground.




TECHNIQUE: Expository,
Dialogue discussion, collaborative work
MATERIAL: Bibliography, notepad and pencil and eraser
RECOMMENDATIONS:
Disposal, housekeeping


Purpose of Activity: Through
exhibition will demonstrate equipment highlighting acquired learning: concept, classification and other legal aspects to be observed by corporations, including the completion of registration. Making
summary to integrate and reinforce learning.

TECHNIQUE: Expository,
MATERIAL:
white board, marker for white board, flip chart sheets with information
RECOMMENDATIONS:
layout, clarity, consistency, order and cleanliness



TEACHER'S NOTES:
The class will be held 21 and May 22, 2007. It expects no obstacles relating to the registration process. Students surf the Internet without any problems, they lead to the necessary information and email addresses required.
As corresponds to the times, apply and then adjusted to reality.
A notice of educational software Inspiration to hereafter students use visual learning tool.
In general good results are expected, the activity does not provide a greater degree of difficulty.







Source:
Gándara M.1997 "What are multimedia programs ...", in Turrell, A. coord .. 1999, USE OF NEW TECHNOLOGIES AND ITS APPLICATION IN DISTANCE EDUCATION, Modules IV, V and VI ULSA, Mexico, pp. 129 to 152.
Gándara Manuel, ENAH / INAH, Mexico 1999. Guidelines for the preparation of plans to use educational computer programs. A revised version was published in "Didacta", 2002. Modular program
"Accounting for Costs and Societies" in the fourth semester of the Bachelor of Technology in Accounting.


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PLANS FOR USE IN THE EDUCATIONAL COMPUTING


education this is a complex task is to develop and train character, intelligence and personality of the younger generation, seeking to integrate them into society as positive factors of welfare, improvement and human progress. Currently, there are a whole set of principles, criteria, standards and technical resources for educational, critical thinking developed by philosophers, by scientific inquiry and experimentation objective of educators. Technology is conceived as a field of knowledge which are organized content and manual and intellectual skills and items of value to the operation of technological processes aimed at satisfying human needs.


is important to note that the use of educational computing, does not mean eliminating the curriculum content, if not improve the quality and relevance of curriculum content, to respond effectively to the demands of business and social sector. It is necessary that the teacher based on their expertise, student needs and infrastructure available to the campus, can reorganize the content for each grade, emphasizing that the most important must be the form and method that will be addressed, aimed at the formation line.




UNIVERSALLY
CLASS PLAN INCLUDES THE FOLLOWING PARTS


Header


Objectives of the class. Specific and well defined scope immediately linked to the acquisitions that students should do (and never with the amount of matter or activities of the teacher). Contents



aids utilization in teaching procedures
class to be used in class: eg diagnostic evaluation to uncover the basic knowledge, initial motivation by asking questions, oral presentation reinforced by graphic demonstrations on the white board and other aids, brief interrogation diagnosticians at the end of the main points of the topic, problem solving of students, correcting students' work through solutions shown on the board and assigning tasks for the next class.


student activities: silent reading, guided discussion, team work, among others. It comes to designing activities that allow students to take initial approaches to the content and progress gradually to higher levels of understanding and broad generalization, emphasizing that activities should show a close relationship between theory and practice, but they appear separate, making concrete the focus of technology education program centered in the know - how.



TIMES EDUCATIONAL USE PLAN


opening or introductory activities. Allow the student to have a content approach to study, also promote a climate of interest in the topic, they should provide students link their prior experiences with new situations that come into contact.


development activities. Focus the management and fundamental understanding of content through posing questions that allow analysis and reflection, comparison, comparison and generalization of information.


closure activities. His function, provide students with the instruction of new concepts and the ability to apply lessons learned in solving problems in different situations.



Source: Program
modular "Cost accounting and societies," the fourth semester of the Bachelor of Technology in Accounting.
Technological Education, subheadquarters Production and Technology Education. Main working direction P: MX.eocities.com / rvburgos.
http://mx.geocities.com/rvurgos/hhhhhh/index.html

Monday, May 7, 2007

No Supported Camera Detected Inspiron 1525





STAGES OF SOFTWARE DEVELOPMENT There are four known
:
1 design instruments

2 3 final testing and debugging
4 provides

1 Within the first point we note that there are various steps for the design of software such as detection
of needs, definition of the objective of
software and user defined selection
context of development tools platform selection

developing a mental map
preparing an initial specification prototyping

final determination of requirements

2 In the second paragraph are inserted the following steps:
design guidelines and resource use
development of pseudo code development

obtaining / building materials, content creation, acquisition of rights

media integration
3 shows the third item in the following items to consider: cleansing

evaluation and final adjustments

4 The last thing to do is:

delivery must always be borne in mind that said task to perform is essential to have a multidisciplinary team: an expert

content
instructional design expert expert in user interface programmer

catches, scanners and media processors
graphic, audio and video reviewers

In the method described above, one can see that it is necessary to have a number of tools such as training and training in the use and application of new technologies, the basis or foundation of the administration, such as planning, market research, among other things, the domain of measurement instrument design, application and interpretation of data, basic statistical knowledge, and others at the time they arise in the work daily. Within the method Van Mollen-Gándara, we find that is located exactly in the first issue, which is design, even within the sub-items are identifying needs, defining the goal of software development tools selection, development of a map mental prototyping, final determination of requirements, it notes that are the most excel at the design point, which is where it fits together perfectly the method cited above, and remember that this is an effective tool for initial planning.

The Bachelor of Industrial Technology Center and Services No. 19, we a team of professionals from different areas of knowledge, together we could have a software product, but it will be a very difficult task, there must be an awareness and awareness about knowledge and mastery of new technologies, highlighting the importance of use both personally, professionally and school. Human resources there, we just need to join forces, to be more proactive in support of educational activity. The infrastructure exists within the squad, so it is viable, there is a small computer lab and a library with computer for academic use, finally, we must recognize that there are limitations. We face a new project to consider in our annual work plan as teachers, linking us with the entire school community, for continuous improvement.
Source:
Gándara Manuel Vázquez. The Software Development Process, An Introduction for Educators. Session 13.
http://cecte.ilce.edu.mx/campus/course/view.php?id=22
Tramullas Jesus. Free Software Tools for Content Management. Session 13. http://cecte.ilce.edu.mx/campus/course/view.php?id=22

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GÁNDARA VAN MOLL-authoring program


Cd-RAYUELA
http://www.cervantes.es/seg_nivel/lect_ens/

A tool for teachers to easily create interactive learning materials for Internet.


Rayuela What is CD?
See examples:
Exercise Types

Beginners FAQ
Intermediate
Contact
us Advanced level

Registration Form Top Level
© Instituto Cervantes NIPO: 027-02-004-X

Download CD Rayuela (15 Mb)

(Second Edition - Update 2004)


easy program created with fun and educational intention, presents activities to practice English in the form of interactive leisure and graduate in four levels of learning. Cd-hopscotch

is intended as a support tool for teachers of English, contains 21 programs to create interactive exercises, the teacher becomes author of his own activities and support materials. Students will work with both your own computer or from the school computers, networked to the central server. The application includes an HTML editor to publish, both on a local network or Internet, complete learning activities that integrate elements of hypertext and multimedia.


Objectives Promote the use of new technologies among teachers
promote the development and use of multimedia classrooms
Provide general language teachers a simple tool management, so that everyone can develop their own teaching materials, interactive.

Full information is on the sites listed below:
http://www.cervantes.es/seg_nivel/lect_ens/
http://cvc.cervantes.es/aula / hobbies /
http://www.cervantes.es/seg_nivel/lec_ens/rayuela.htm
http://cvc.cervantes.es/aula/pasatiempos/pasatiempos1/
http://cvc.cervantes.es/aula/pasatiempos/pasatiempos2/ http://www.cervantes.es/seg_nivel/lec_ens/rayuela.htmQue





BLOG: Objective, learn to create, manage and maintain a blog using the services that are available on the web. It is an interesting

and flexible tool for teachers and students interact, to produce and publish content without the need to be expert, is easily accessible and becomes a multimedia space, offers a gateway to discovery and interaction with readers. It is a meeting with the diversity of thought. To create an educational blog requires: available to investigate and learn and know and have to report, always ensuring the content and presentation.

offers the ability to function as a permanent record and database for those users able to present a different point of view, network and create opportunities for collaborative analysis.

As we all know, in relation to equipment is required: a PC, internet connection and basic knowledge that is internet, email, create an account, edit images, Word. Here are several places where you can research to learn more about blogging and its applications, visit them are interesting:
Ecourbaran Using tasks Aulablog Notebook Professor Scattered Pages Your little place : Benteveo yellow: of Monte Castro La Veleta Catch Games: haunt Resources for your blog: Young day workshop creative ideas and techniques Humor Library with The FCE Blog The Notes Egypt Environmental Pollution 3 AB TKB Weblog school Preschool Education a constant problematic
Art Argentonia Environmental Pollution 3 AB TKB Weblog school Preschool Education a constant problematic
More links, news and resources instructions and manuals Genbeta web Masters Web applications 2.0 Engadget Our legal obligations as bloggers Web 2.0 applications tutorial blog tutorial blogger Blogdi Blog Guide edublogs The tools for your blog How to create a blog with blogger Educational presentations "Hall 21" Create your blog radio wit Games The lolaberinto Dialogica Hoemro Ambigrama Gaussian City Blogs: My first Blog Educational Blogs Education Planet Making tasks Aulablog Teacher 'Scattered Pages Your little place : Benteveo yellow: The Vane Mount Castro Catch Games: http://atrapajuegos.blogspot.com
Resources for your blog: Young day workshop creative ideas and techniques Humor Library with The FCE Blog The Notes Egypt http://egiptoxseptimo.blogspot.com
Environmental Pollution 3 AB TKB Weblog school Preschool Education a constant problematic
More links, news and resources instructions and manuals Genbeta Web Masters Web 2.0 applications Engadget Our legal obligations as bloggers Web 2.0 applications tutorial blog tutorial blogger blogd Blog Guide The edublogs Tools for your blog How to create a blog with blogger
Sources: Youtube
Wikipedia Educ.ar Portal Gustavo Coronel






http://www.estudiocaos.com/?q=node / 44
http://www.gimp.org/

Scribus and GIMP: Design and Composition

is an open source software for desktop publishing, which offers great performance in the creation of computer publications, available in native versions for Linux, Unix, Mac OS X and Windows provides capabilities for the design and layout similar to those offered by commercial programs like Adobe PageMaker, QuarkXPress and Adobe InDesign. It is designed to provide flexibility in the design and composition, providing the ability to prepare files for professional teams in film images, create animated and interactive PDF forms. as examples of its application we have: small newspapers, brochures, newsletters, graphics, plus SVG.

Professional features for image sources include CMYK color management and ICC color management, developed by using Pithon scripting, available in over 24 languages. The format of your files is XML based and fully documented, you can import OpenDocument texts and documents, as RTF, Doc Microsoft Word and HTML, taking into account some limitations.

is the strongest alternative to the popular open source photo editing program Photoshop. Currently there are fully functional versions for Windows and Mac OSX, unaversión GMP laptop that can be transported and used directly from a USB drive without installing on your computer.





http://observatorio.cnice.mec.es/modules.php?op=modload&name=News&file=article&sid = 306

Moodle: Software for the creation of courses and internet-based web sites.

is an ongoing development project designed to support a social constructionist framework of education. It was created to develop content according the philosophy of learning objects, and therefore, the object-oriented programming. As provided for educational perspective: Structure

content of virtual environments that replace or complement real environments and uses instructional methods that facilitate their learning. Promotes a social constructivist pedagogy, as a collaborative environment with different functions for interaction and knowledge building in groups. Suitable for 100% online classes as well as to supplement classroom learning, its interface is simple, lightweight, efficient, compatible, easy to install on almost any platform that supports PHP, only requires that there be a database (and can share), supports all major brands of database (except for initial table definition), among others.

User Management. Some features:
v high standard method of e-mail, students can create their own login accounts, e-mail address is verified by confirmation.
v Every person needs only one account for all the server and each account can have different types of access. V
Security. Teachers can add a password for your course, to prevent access by those who are not students. V
are encouraged students to create an online profile of themselves including photos, description. If necessary, they can hide the email addresses.
v The teacher has full control over all settings for a course
v offers a flexible array of course activities: forums, diaries, questionnaires, materials, consultations, surveys and tasks.
v All grades for Forums, diaries, questionnaires and tasks can be viewed on a single page, and downloaded as a file format spreadsheet. In addition, full registration and monitoring user access.

Finally, we mention that there is available a manual for teachers with sections to set the course, upload files and set up activities, among others. Moodle can be used any institution that wants to develop training via the Internet. Schools can take courses and create a Virtual Campus where you develop all the activity of a training school, bulletin boards, forums, documentation and training, among others.




Wednesday, May 2, 2007

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EXPERIENCE OF USING CLICK Stagecast





REFLECTIONS OF EXPERIENCE
THE USE OF THE PROGRAM CLICK.

Background: The Click Zone is a service of the Department of Education of the Generalitat of Catalonia, created in order to provide outreach and support through free software applications that let you create different types of educational activities. The original program Jclic Clic 3.0 predecessor, was created for Windows 3.1, available in Catalan, English and English. Its development began in 1992 and as of this date is used to create thousands of activities aimed at various levels and subjects. This area provides a space for cooperation open to the participation of all teachers willing to share teaching materials created with this software.

worth mentioning is considered the main sections that make up the area Clic, which are located at:

http://clic.xtec.cat/index.htm Click

Zone http://clic.xtec .cat / en / jclic / index.htm JClic

http://clic.xtec.cat/es/clic3/index.htm Clic 3.0

http://clic.xtec.cat/es/ act / index.htm
Activity Library Community
http://clic.xtec.cat/es/com/index.htm Click

http://clic.xtec.cat/es/documents/index . htm

http://clic.xtec.cat/es/suport/index.htm Documents

Support Tools
http://clic.xtec.cat/es/eines/index.htm
http://clic.xtec.cat/es/cercar/index.htm


Click Search 3.0 integrates information into five major sections, being:

News Click version 3.0. It contains the most important news of version 3.0 of clicks. How

Click . In this help section displays information on 24 topics.

Creating and modifying activities and packages. You will find information on topics, as well as creating new activities and packages, or to modify its content, selecting the appropriate option in the Edit menu and files.

Other features of the program. In this section you will find information on 12 topics such as global options, click the file. INI file organization, report of activities, among others.

Map Help CLIC. The aid consists of loading activities on a disk pack, how to repeat the same activity, among others.

clic 3.0 The program is a platform that works in Windows (3.1 or higher), it offers multiple ways to interact with the user, contains diverse methodologies for achieving targets agreed in the learning process within a wide range of applications for any subject linking graphic objects sounds, colors, shapes, text, logic, and various support elements. Click

3.0 enables a new form of exercise called "Activities of text", they are very attractive, are evaluated by means of success to be achieved within a set time and include: correct, complete, sort or identify certain elements of a text . Currently, this program has six different modes of exercise, which may include graphic objects, sound, and various items help.

During my visit I selected text activities, with (CTRL) + E you can see how they are made. Most were resolved with the exception of the periodic table of elements, the content is very interesting, which is composed of:

activities to fill gaps or image
or activities to fill gaps with limited progression to hit
or Activities fill gaps with help screens
Activities to fill gaps with original texts and Activities
unknowns to fill gaps with "de". "That" o "in" or example given

or Periodic Table of the elements (Unresolved) or Point
stressed vowels of all non-syllable words in a text or Nouns
(identifying words)
or Story: "The time point" Pere Calders, of Teves Neves, Editorial Laia
or Ball Spinning Top, and use, helping, among other


Conclusion. This research allows us to know various activities generated by the collaborative work of a group of teachers committed to education. Moreover, the activities we have are very interesting, attractive and accessible, especially considering that we can move through all the content available in English.








Source: Zona Clic - English. http / /. clic.xtec.net / en / index.htm

Saturday, April 28, 2007

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EXPERIENCE WITH CREATOR

http://ww.stagecast.com

EXPERIENCE WITH CREATOR Stagecast


Stagecast Creator is a simulation program in which there is a demo of restricted use, through which was conducted for the first time an activity which leads to solve a particular problem. The reference site visit yielded the following information:
Stagecast Creator, is simple in its structure flexible and accessible language


nice colors Using Icons are easy to find simple instructions

Quick response to orders spellings
Using Support
good size with user manual in different languages including English, fortunately.

various steps are performed to achieve a particular goal, without forgetting that the computer only processes activities that the human being ordered program or if, through different codes or programs.

The experience we describe Stagecast Creator as a simple activity, considering that it was led from start to finish, mainly based on video of the session eleven. The task before us, the main character is a green star, it must overcome two obstacles, which are of the same gender, a yellow star and a red color, they will not allow you to move, therefore, each movement corresponds to an instruction which if not correct, can not overcome obstacles. The easiest way to explain it:

previously installed program begins with the statement "create a sim." There are three characters, a toolbar, a worksheet, a board and a number of orders it receives the green star for each step will be: moving, jumping yellow star, red star jump, for each instruction need to click done, to run the action. Another important action is to drag the components involved to the center of the worksheet, the leading position of the green star will be left outside all obstacles and address certain distance, so you can scroll and skip taking their orders .

EVIDENCE: DETAILED DESCRIPTION OF STEPS MADE

1. Open the home page of the program by double clicking the left mouse button within the program previously downloaded icon of the email address mentioned in previous lines

2. Position the mouse on the green circle that says "create a sim" and take a left-click

3. Placed in the bottom of the page program on the left side where a star appears green and give a click of the mouse with the right mouse button and drag the image to where you want within the page displayed the program itself

4. Down again to the toolbar at the bottom of the page program and position the mouse inside the icon that appears from left to right in third place are the image of two green squares with an arrow in the middle of the two, give a click right mouse button

5. Drag the image onto the star and take a right-click mouse

6. Box appears on the right side of the screen which is the image of two green stars, positioned in the box and drag the finish line side of the second star, until a second box

7. Drag the image of the star, the second box

8. Up to the toolbar of the same box, the word "done" with the mouse to click the left mouse button, to accept an order

9. Box disappears before will be used and only the worksheet program we are using

10. In the bottom of the toolbar, in the middle position to click the right mouse button on the green arrow, the star will now run through the program worksheet

11. In the bottom of the toolbar, position in the first icon of a yellow star with the mouse to click the right mouse button, drag it before the green star that in the worksheet with the mouse to click on your right a green arrow that is located within the toolbar at the bottom of the worksheet and run the program the green star, but will stop at the yellow star

12. Give a mouse click within the toolbar of the second icon featuring two green square with an arrow in the middle, and drag the green star in the star position
green and give a mouse-click its button right and a box appears on the right side of the screen

13. Will the two star images (green and yellow) pull up the top line of the yellow star, and in that empty cell to drag the green star that is before the same

14. Dar click the left mouse button with the word "done" in the top toolbar of the box

15.
box disappears

16. Within the worksheet of the program to click the right mouse button within the image of the green arrow in the bottom half of the same sheet

17. Green Star will run and pass over the yellow

18. To click the mouse on its right, positioned in the Red Square bar central tool in the bottom of the worksheet
program
19. Position the mouse on the red star that appears at the bottom left of the worksheet, and click the left button

20. Drag it to the worksheet above the yellow star to click with the left mouse button to position it in that place

21. Place the green star at the beginning of the program worksheet and to click the left mouse button on the green arrow in the lower center of the toolbar

23. Green Star will run, but will stop at the two stars obstacle

24. Dar click the left mouse button on the central red box on the toolbar of the worksheet and will stop the process running of the green star

25. Position within the toolbar at the third icon which appears two green square with an arrow in the middle, to click the left mouse button and drag the green star

26. Dar click the left mouse button inside the green star and then the box on the right side of the screen

27. Within it are three stars in the background of stars jalaremos lines the bank and another box will appear and the top where the red where the jalaremos up another box will appear alone, there will the green star of the same plane, dragging with your mouse

28. We will click the left mouse button on the toolbar box on the word "done" and the box disappears

29. We return to the worksheet of the program and move the green star on the left button mouse to the left side of the worksheet

30. We position ourselves in the bottom middle of the toolbar of the worksheet and give you left-click mouse on the green arrow and green star run very easily. End

Conclusion: find an activity that is a repetition of the same steps to "n" stars that occur in different parts of the worksheet program to meet need: a video, a tutorial, demo, computer equipment, time spent searching for information and very willing to learn. The result is the knowledge of an activity that must be considered part of the teaching resources provided by the curriculum.

Everything is simple and becomes easier when the student has the accompanying needs according to their pace of work and learning style.

How To Build Off Road Buggy

USE OF SIMULATION IN THE EDUCATIONAL FIELD



THE USE OF SIMULATION IN THE EDUCATIONAL FIELD The dictionary

computer simulation found that recreation is defined as the processes that occur in reality by modeling resulting from the development of specific applications. The simulation programs are widespread and have diverse capabilities, from simple computer games to powerful applications that enable industrial experimentation, without large and expensive structures.

Simulation is considered one of the oldest areas of informatics, are programs that can simulate real situations on the computer and generate accurate results. The advent of the computer, the situation changed dramatically by introducing a tool for symbolic representation of numerical models and their behavior. A simulation model can be considered as a set of equations to generate real system behavior. The computer, under the control of a program that implements the model, can be used to generate its behavior, this process is called simulation and program, simulation program.

The real power of simulation lies in the development and encouragement of thinking and intuition, in the invention and hypothesis, and also the possibility offered to understand the essence of certain situations, take a more consistent, instead of worrying about learning content.

KEY CONTRIBUTIONS OF THE SIMULATION.

The simulation fits perfectly into the accepted goals of the curriculum, complementing the teaching methods, managing to be so formative and interesting as the laboratory work. Moreover, the simplicity of the algorithms used models, allows teachers to create programs tailored to the equipment available in educational institutions.

find another design of the simulation refers to the use of computers as an instrument of control is obtained when the input and output is directed to or from physical devices, and reserves the monitor and keyboard to control the direction and the experiment, in this case the simulation is performed with laboratory instrumentation and computer is the intermediary between the instrumental and the investigator.

The simulation allows learners to focus on a specific teaching objective, allowing the playback of a particular procedure or technique and allows all apply a standardized approach. Is Importantly, the use of the simulator has to be in close correspondence with the demands and requirements of the curriculum and assessment system of the subject. As regards the student, he must feel the need and utility of their use independently. In the application of simulation require certain requirements such as: Developing guidelines

guide for students and methodological guides for teachers of each type of simulation and simulator to be used, containing a clear definition of objectives to be achieved.

initial practical demonstration to the students by the teacher, containing its introduction theory, which they can use other means of education combined.

"Fitness of the independent student."

Teacher assessment of the results achieved by each student individually.

BENEFITS FOR THE STUDENT:
allows students to learn and forces him to demonstrate what they learned and how to react, as you would in a professional context.

during exercise can get realistic data.

faces the results of research, interventions and exercises, much like the reality in practice.

self-assessment. Reducing lead times

to learn and apply lessons learned from some of its variants, to new situations.

BENEFITS FOR THE TEACHER:
Focus on specific planning objectives of the course. Play

experience.

Getting students to apply standard criteria.

Develop teaching and assessment exercises that correspond more closely to the situations that a student facing reality. Default

accurately the specific task that has to learn the student and must demonstrate that it can do, and to establish the evaluation criteria. Concentrate

interest in elements of primary importance and skills keys to their professional performance.

In a given time to develop a broad and representative range of problems and student test performance.

Finally, there are multiple advantages of simulation programs to the education process. It is therefore incumbent on those involved in this process, as well as teaching himself: mastery of this discipline, the habits and skills that students need to develop, and the direction, control and evaluation of the proper use of applied simulation programs, noting once again a priority, the ongoing training of teachers.








Source: Dictionary
computer. hthttp: / / www.lawebdelprogramador.com/diccionario/buscar.php?cadena=simulaci% F3n & x = 19 y = & 4tp:
laborious Nuez, Barbara; Polytechnic Institute, Havana. Oleagordia Aguirre, Iñigo: University of the Basque Country. Educational Strategies for the Use of New Information Technologies and Communication. OEI-Revista Iberoamericana de Education. Http://www.rieoei.org/deloslectores/Labori.PDF


Ramón Salas Perea, Plácido Ardanza Zulueta. The simulation as a method of teaching and learning. Rev Cubana Educ Med Super – vol. 9 no. 1
http://scielo.sld.cu/scielo.php?script=sci_issuetoc&pid=0864-214119950001&1ng=es&nr...

Thursday, April 19, 2007

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Background. Educational robotics has its origins in Boston. Social Scientist Seymour Papert, that develops Laboratory of MIT (Massachusetts Institute of Technology) the first educational programming language called LOGO, aimed at children. Subsequently, this programming language merged with building materials and research LEGO, thus initiating educational robotics, this pedagogical approach called constructivism, applied for the first time, with the support of Seymour Papert and the MIT School Boston future.

Definition. Educational Robotics is conceived as a learning environment that engages participants in the design and construction of their own creations (objects that have body and movement control) first mental and then physical, built with different materials and controlled by a computer, called simulations or prototypes. These creations can be rooted in a real reference, for example, an automated industrial process, in which students recreate from the appearance of the machines to the forms of movement or to interact with the environment, then we have a simulation , or corresponding to prototype design and control of a product that solves a particular problem in your school, your home or community, an industry or industrial process. Also the production of students could integrate both prototypes and simulations.

Teaching robotics main objective the adaptation of students to current production processes where automation (technology that is related to the use of mechanical, electronic and computer-based control in the operation and production) has a important role. However, it believes that robotics poses challenges that go beyond a job application. Moreover, the actual construction of robots allows the understanding of concepts related to complex dynamic systems. In order to obtain the desired behavior, the student designs the mind (programming), artificial organism's body, subsequently perfected through continuous testing the design of various aspects to achieve the desired objective.

Another aspect in the study of robotics is the essential need for a perfect coupling between software and hardware of the robot. It is important for team members, selected areas according to your preference, either in relation to the physical construction or programming of the robot. Communication between those responsible for programming and construction produces a very interesting relationship with respect to student behavior. Individualistic behavior repeatedly leads to failure, it is necessary that students share their experiences, your project, and discuss with peers and again the characteristics of the robot which together to reach a satisfactory solution. The construction of autonomous robots or automated control process allows the student to analyze and modify all the variables found in the industrial process, for example in the construction of closed loop systems, you can program the behavior of the motors based on the information provide you with the sensors. In fixed systems will define the steps of the behavior of automated process. It is essential that students know the different control systems and its main functions, based on the theory to apply their knowledge thus to build devices that meet the goal set.

Characteristics of work in robotics. Robotics

physics. Can be of two ways: Using educational kits. In this regard, to name one example, we have the Lego Mindstorms, which has a fundamental component, the RCX, a small computer with the following features: Processor Hitachi H80, 32 Kb Ram, entrance for three analog sensors, three actuators output , an infrared port I / S, a display and a beeper, Another kit may be the Bassic Stamp, is more open than before, but with the disadvantage that it is necessary to have more knowledge of electronics for operation.

simulated robot. is considered that it can not meet the physical robot, but enables students to face problems in programming robots. Robotic systems are easy to mock as Mazerobots or Karel Software, which allow you to program the behavior of robots using sensors, motors and other aspects of a real robot, the interfaces are friendly and simple programming languages. There are other more complex programs like RobotBattle, implement as many features of the physical robot, such as parallelism, communication between robots, collaborative work, use of traffic lights, among others. A simulated robotics is missing all the physical aspects, without embsrgo complies with other features such as simulated robots are not spent, do not fall apart, do not slip, do not run out of batteries, then then educational robotics without physical robots is not robotic, is programming.

appropriate educational system. Educational robotics system, generally consists of three main parts: the computer via a control program determines the behavior of the whole system. A physical system to be controlled, which can range from a model with lights up and flying robot interface, is in charge ofa physical system with the computer.

Robotics as an educational project. We found that it is understood as a set of experiences involving teaching and learning in a particular content area, that run on a set of institutions of a country, region and even internationally, serving main guidelines, legislative, methodological and didactic similar . At present the educational robotics is a discipline that new generations should know. Business and industry have incorporated multiple production processes and technological elements that include automation and control processes, which means the demand for young people to have training options in this field.

When you start an educational project must be fully justified, and the first reason is not technology but the human aspect, which involves the preliminary analysis to determine, social skills, cognitive and technology to promote and levels of understanding that before choosing promote technological resources.

When we speak of an educational project must be founded on a pedagogical framework interesting and understandable for those who have the responsibility to produce it. Robotics as an educational project is based on constructivism, as proposed determining curricular teaching for understanding, as a methodological framework approach project-based learning, these approaches facilitate the introduction of various content areas where students are at a maximum degree of understanding, on the other hand, requires that the desired content and expected outputs, otherwise, the didactic, is reduced to a methodology without clarity of purpose.

is advisable to define the issues, getting projects to focus on the simulation, behavior and actual operation of industrial and production processes, sites, events or solving community problems. This in order to create diversity of group projects that address a central theme from seeking more specialized research and study. A project of educational robotics will be effective when seeking to strengthen skills that are likely to be discovered or improved as the projection, creativity, design, product evaluation, the automation and control, problem solving, among other .

As for the learning environment we highlight an important factor, the relationship and interactions that occur in the classroom between students and educators, among them the resources. Just as educational standards, environment should be provided and organized according to the skills or work expected. The experience says that those groups comprising students of different ages, backgrounds and stages of maturity, are more productive and creative than those formed with some uniformity.

The teacher is another factor to consider, as this measure or facilitated learning with students. There must be a very important feature of that person will be available or display a positive attitude towards technology, it should be noted for their interest in the innovation, creativity and change, but mainly, it must have a vocation to teaching, satisfaction in sharing what who knows and willingness to learn from and with their students.

to carry out educational robotics is another aspect to consider is the technological resource, the criteria should be determined by the characteristics of the pedagogical approach in the learning environment, taking as a starting point:

What and how will the projects assigned to students: group, individual, small buildings or private mechanisms.

What many students will benefit: If there is high demand for technology resources, it is necessary to address the group on continuous periods is not possible to disassemble and assemble in each lesson.

What technology resources are essential and which can be replaced by lower cost, eg, the number of motors, sensors, lights, sirens, interfaces (RCX, Handy, Crikets; GOGO Boards, pico) to be acquired will depend on the amount of machines that are available and the number of students to attend.

What kind of mechanisms will be built. If the proposal encourages the study of mechanisms should be made for many, simple machines and mechanical operators can be decided by gear trains recovered electronic equipment or technology in use, such as: CD, control toys, gears, printer, scanner or other, but are necessary tools to disassemble, cut, weld and paste.

An educational robotics project requires consultants or specialists in the field of robotics research and education, are well aware of the pedagogical, and also has practical experience from working with students. This is the follow up stage, which is essential for the teacher who must feel the support and confidence of those who advise and can learn their strengths and weaknesses.

Conclusion. In our case study of the discipline that deals with research requires taking time, from definition to Application forms, knowledge is insufficient, even before this work is limited to the concept of robot and some applications of robotics in different fields, but especially physical robotics applied to education had not been studied .

is considered that the teaching of educational robotics should be encouraged since joining the curriculum, curriculum content while not complying with the requirements arising from scientific and technological advances, we will be unable to generate the skills and capabilities necessary for our graduates enter the workplace. There are priorities, one of them ongoing training of teachers, an important factor to consider when actually there is a change based on the constructivist model.

To implement educational robotics is strictly necessary to form an interdisciplinary team of specialists in the areas of knowledge: information technology, telematics, communication and educational technologies, career managers, educators, psychologists, sociologists, mechanical engineering, electrical, and electronics, among others.






Source:
Ana Lourdes Acuña Zuñiga. Educational Robotics Project: Engines for Innovation. Omar Dengo Foundation (ODF), Area Robotics and Learning by Design, Costa Rica. Ordor
http://www.fod.ac.cr/publicaciones/Proyectos_de_robotica_educativa_motores_para_la_innovacion.pdf

Hector Arnaldo. Robotics from a pedagogical perspective. Journal of Computer Education and Audiovisual Vol 2 (5). Pp. 33-48. 2005. 1667-8338 NO LIE-FI-UBA. Simple
http://www.fi.uba.ar/laboratorios/lie/Revista/Articulos/020205/A4ago2005.pdf
Informática.http: / / simpleinformatica.com.ar / Robotica.htm

Gonzalo Zabala. Roboliga - Educational Robotics in Argentina. Center for Advanced Studies - Faculty Information Technology - UAI.
http://caeti.uai.edu.ar/GIDRA/proyectos/papers% 20 -% 20proyect/Roboliga% 20 -% 20Robotica% 20educativa% 20in% 20the% 20Argentina.pdf


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EDUCATIONAL ROBOTICS ROBOTS ROBOTIC ASSEMBLY


LEGO learning philosophy is summarized in the phrase "children learn through play" supported Seymour Constructivism Paper. Lego itself allows the construction of student learning through the representation of real life models. These materials are motivators, allow the formation and integration of work teams, building models solving a problem, this demonstrates the great efficiency and can provide educational fun for students.

LEGO Cases and educational equipment: Lego duplo tubes, new home and family lego, lego on the farm, farm animals Lego, lego duplo tools, lego construction lego amusement parks and wildlife. Fundamental

: Kit of science and technology in childhood, simple mechanisms kit motorized LEGO RCX programmable brick, infrared transmitter RCX, Mindstorms robotics kit.

Energy: solar panel, Lego mechanical energy, energy lego lego power and renewable energy work and I and II.

LEGO, is a very interesting game, building with interlocking plastic modules of Danish origin that is widespread despite its high cost. LEGODACTA recent models have incorporated many elements of precision gears and pulleys, shafts, motors, sensors and lights, among others, that allow the construction of complex mechanisms controlled by a computer using an appropriate interface. The programming language of choice is LOGO. It is important to note that students used in their production modules adapted for other project, therefore, from these studies is possible, familiar in the management of sentences LOGO, learn how to assemble a sequence, like putting a recursion, like putting together a strategy to control for time and skills to the representation of behavior.

LOGO. It is a programming language created in order that young children learn mathematics quickly and easily. Over the years, advances in computer technology have made LOGO evolves and its latest version incorporates the best tools of the most modern.

Logo Lego users build their own machines before programming. Students are not restricted only to turtles, can use the material to build a wide range of creative machines, working with such projects, students experience with this type of design: structural mechanics and software among others. LEGO / Logo can be seen as a multimedia construction kit, which allows students to build and create in different ways interconnected.

All robots are systems that integrate components that form a whole, these components can be analyzed in two stages. First

. System is considered as a black box which we do not know what exists inside, we can only identify the entry to the robot which is made up of human commands and output that is made up of various types of work performed automatically.

II. Corresponds to the analysis is to look inside the black box we find subsystems or functional units of the robot. Each unit performs a function and has its own entrance and exit. The robots have four main functional units being: driver, engine and transmission, power and sensors.

subsystems. Controller function is to govern the work of the motors (actuators: devices that cause the movement) and transmission (motion switch). Food provides energy for the entire system. The sensors that receive the feedback signal from the actuators passing information to the driver to calculate the correction error.

Sistema sensorial del robot. El sensor o captador es un dispositivo diseñado para recibir información de una magnitud exterior y transformarla en otra magnitud, normalmente eléctrica que seamos capaces de cuantificar y manipular. En robótica se distinguen 3 grupos de sensores: de posición, adaptadores de esfuerzo y sensores de desplazamiento.

Los sensores como parte fundamental del robot comprenden además: Percepción, niveles de abstracción, controladores software, sensores de luz, transducción o entendimiento, interfaz con los sensores, sensibilidad y alcance, fotorresistencias y detectores de proximidad infrarrojos. Entre otros, están las fotoceldas, los fotodiodos, microphones, touch sensors, pressure, temperature, ultrasound and even video cameras as an important part of a robot vision. Moreover the sensors allow the robot to deal with some intelligence to interact with the environment in a way intended to mimic the way that living beings have. In the educational toy robots can be used or common battery or batteries, and the lowest consumption of solar cells.

sensors allow the robot to deal with some intelligence to interact with the environment in some ways they mimic the way with living things, are components that detect or perceive certain events or situations.
Structure
robots. It is responsible for shaping and supporting components, can be constructed by many materials such as plastics and metals among others, and take many different forms. Can be of two types: Endoskeleton where the structure is internal and other external components, or exoskeleton, where the structure is outside and covers the other elements. It corresponds to the sources of movement, one of the most used is the electric motor. An engine is a device that converts electrical energy into rotational mechanical energy is used to give motion to wheels and other means of locomotion. Robotics are used DC motors (DC) servomotors and stepper motors.

With regard to the means of transmission of motion, we find that when the sources of movement does not directly manage the means of locomotion of the robot, we need an interface or means of transmission of movement between two systems, used to increase force or to change the nature of the movement, for example to change a linear or circular motion to reduce the speed of rotation, for that purpose, we use sets of gears, friction wheels or pulleys and belts.

means of locomotion, are systems that allow the robot to move from one place to another if it must, the most common and simple is the wheel, legs and caterpillars. Another important aspect is the means of attachment. Some robots have to hold or manipulate certain objects and to do this type of device used, the most common mechanical hand is derived from the human hand. Another component of the robots is the power supply, it depends on the application to be given to them, the robot automatically moves will be powered by rechargeable electric batteries, if not required to move or too little, you can feed by internal power or through a converter. Brain

robot, which comprise the control circuits are composed of electronic components and their complexity depends the functions of the robot and that has to handle. Currently there are specific microprocessors and microcontrollers for engine management and relays, the A / D and D / A, voltage regulators, voice simulators, can design and build robots control cards for very efficient and economical.

relation to the robot control programs, they may be grouped according to the level of monitoring carried out:

levels of artificial intelligence. Where the program accepts a command as the product up and break it down into a sequence of low-level commands based on a strategic model of tasks.

level control mode. Where movements the system are modeled, for what is included dynamic interaction between different mechanisms, planned trajectories and points of selected assignment.

servo levels. Where the actuators control the parameters of the mechanisms using internal feedback data from sensors and the path is modified based on data obtained from external sensors. All fault detection and correction mechanisms are implemented at this level. Levels

programming language. There are three classes in systems programming robots.
. Guided systems. The user drives the robot through the motions to be performed.
systems-level robot programming. The user writes a computer program by specifying motion and sensing.
level systems programming task. In which the user specifies the operation of their actions on the robot manipulates objects.


BASIC ROBOT KIT SRI 10. S300010 SRI
Robot is a complete multifunctional robot designed especially for learning robotics from zero to very advanced levels. LEGO KIT

DACT. Different, to cite one example, to work with a project, you mentioned the DACT LEGO Kit No. 9701, is a basic kit contains construction elements (bricks plastic), sensors, motors, lights and items, complete instructions to build several models to include a plot gases, a robotic arm and a vehicle.

Interface Kit. Contains: Interface B of LEGO DACT, a transformer and an instruction manual.

software DACT LEGO CONTROL LAB No. 953 001 contains: 12 cards for student quick start guide, 7 Card project for the student, 1 instructional video, a quick guide for teachers, 1 guidance detailed the 7 projects the teacher, CONTROL LAB software to install on your computer and 1 registration card. In addition, a cable that connects to the computer interface.

CRIQUETS. Computers are tiny, fragile, secure and manageable, they have a 9-volt battery, can control two motors and receive information from two sensors (touch and light), fit in the palm of the hand and can be programmed using Microworlds EX. Pedagogically contribute to the development of logical-mathematical, generated: problem solving skills, creativity was developed, produced the scanning process technology environments, project-oriented learning and working in a collaborative learning environment. Recycled

Robotics. This is generated as a result of the high cost of technological LEGO Cases and the difficulty in acquiring Cricket products. The robot uses recycled sources, motors, LEDs, among others, computers, with which along with other low-cost electronic circuits and electronic circuits implement mechanisms that are controlled by computer. Integrating these circuits and mechanical to the PC, are performed using the knowledge of a programming language (Turbo Pascal, C + +, Visual Basic, among others, creating programs for the management of ports (parallel or serial) that enable control of display , LEDs and motors. reassembly circuit / mechanism requires advanced knowledge of electronics, dela same way, creating control programs requires knowledge of programming and management of port by teachers and students.

STRUCTURE OF A MOBILE ROBOT. This should be light and strong, has to meet the needs of the robot, mobility and speed, among others.

Equilibrium in a mobile robot. Place the heavier elements in the robot, so that support balance and stability.

center of gravity or center of mass. Is the point of an object which takes all the weight is located. The support polygon is the base of the robot, and in this case the polygon formed by the axles and wheels, the object will place the center of mass of the robot inside the polygon support and as close to the ground.

structures with Lego. It's fast and easy to assemble, a wide variety of parts: beams, gears, joints, more than 7,000 types. Care should be much the structure can be removed with the same ease with which it is mounted. Lego

geometry. To make a strong structure is not enough to extend parts, it is necessary to cross braces. Here we must pay close attention, there is a problem, the separation between the holes is not the same horizontally and vertically, resulting from measures put several plates to match.

structures with other materials. We can choose any material that is within our power to make the structure of the robot, such as wood, metal, plastic, among others, issues such as caring, availability, resilience, ease of machining, weight (density). You can find shaped aluminum profiles, tubes or thin plates, the alloys are expensive and hard to find. The best way to support is by rivets or screws, nuts interns (auto-frenable if possible. Aluminum threads do not work.

wood structures. The plywood is manufactured from wood more durable than solid wood. There are structural plywood small thickness (5 mmo less) of 3 and 5 layers. The plywood is easy machining.

composites. The most common are called fiber-reinforced plastics. The films are carbon fabric prepreg resin.



Source:
Complubot. Seminar on Introduction to
Microrobotics http / /. Compublot.educa.madrid.org/actividades/seminario_uah_2006/seminario_uah_2006....php

MicroMundosEX.
http://www.micromundos.com/solutions/mwexroboticspage3.html
Prodel, Inc. Lego Education.
http://www.prodel.es/legoeducacion/index.htm
Master Teachers Network. Robotics and Computer Science. Http://www.rmm.cl/index_sub.php?id_contenido=5237&id_seccion=3437&id_portal=520
Robotics
Mendoza.
http://www.roboticajoven.mnendoza.edu.ar/index.htm
Robótica.WebEducativa.net. Educational Technology for the Construction of Knowledge. Http://robotica.webeducativa.net/_private/roboedu.htm


SuperRobotica.com http://www.superrobotica.com/S300010.htm